Uppercut Games
Senior Designer
February 2022 - Present
Tested and redeveloped content for the game Submerged: Hidden Depths for release on other platforms.
Narrative design and development on unannounced title.
Conducted interviews for designer staff positions and developed interview content.
Created a training package for junior designers.
Gameloft Brisbane
Senior Designer (Contract)
March 2021 - September 2021
Contributed to the first three updates for Apple Arcade’s Oregon Trail.
Historical research.
Scenario design.
Mission design and scripting in Unreal.
Dialog and story.
Testing.
Uppercut Games
Senior Designer
May 2019 - December 2020
Developed content for the game Submerged: Hidden Depths for Google's Stadia platform.
Contributed to the design of player-facing systems.
Designed and constructed levels using Unreal 4 and Blueprints.
Advised on and contributed to the narrative of the game.
Maintained a task and testing database.
Bunnings
Team Member - Special Orders (G3)
February 2017 - March 2019
Belconnen Warehouse
Took customer orders and placed orders with suppliers.
Tracked and updated orders.
Dealt with customers both face-to-face, over the phone and via email.
Resolved order delays.
Liaised with suppliers.
Organised inter-outlet transfers of stock.
Researched and identified unusual and hard-to-find spare parts.
Organised and tracked inventory.
Mentored staff in advanced PC operations and training.
Academy of Interactive Entertainment
Game Design Teacher
February 2015 - March 2017
Canberra Campus
Delivered curriculum material face-to-face to students.
Re-wrote and supplemented course material to reflect best practice and industry realities.
Evaluated student work to expected standard.
Worked closely with problematic students to ensure their success.
Acted as guide and mentor to student projects.
Acted as an Industry Panel member to evaluate pitch ideas from second year students.
2K Australia
Senior Designer
September 2009 - February 2015
Designed game systems
Designed scenarios and missions
Designed levels and implemented scripting, both multiplayer and single player
Wrote story, script and dialogue
Managed and implemented script and dialogue
Researched game engines and wrote reports
Team Bondi
Senior Designer
February 2007 - September 2007
Designed and scripted game environments and missions
Researched period and historic materials
Developed and mentored staff
Qantm College
Lecturer in Game Design
July 2007 - October 2009
Sydney Campus
Presented course material to students
Marked course work and advised students on ways to improve their skills
Updated course material to reflect current trends in the games industry.
Perception
Designer
October 2005 - January 2006
Worked on the cancelled Stargate SG1: The Alliance game.
Researched cinematography techniques and styles used in the Stargate SG-1 show to inform the creation of cut scenes.
Created level geometry and scripting in Unreal.
Irrational Games Australia
Designer
January 2003 - January 2005
Designed single and multiplayer levels and scripting in Unreal.
Managed interactions with the Tribes fan community, including taking questions and logging bugs.
Researched and wrote proposal documents
Tested games; logged,corrected and followed up issues
Managed dialogue and sound effects
Education
Macquarie University
Bachelor of Media, Communication and Media Studies · (1999 - 2002)
Erindale College, ACT
Year 12 Certificate · (1987 - 1988)
Canberra Institute of Technology
Certificate IV in Training and Assessment (2015)