Uppercut Games

Senior Designer

February 2022 - Present

  • Tested and redeveloped content for the game Submerged: Hidden Depths for release on other platforms.

  • Narrative design and development on unannounced title.

  • Conducted interviews for designer staff positions and developed interview content.

  • Created a training package for junior designers.

Gameloft Brisbane

Senior Designer (Contract)

March 2021 - September 2021

Contributed to the first three updates for Apple Arcade’s Oregon Trail.

  • Historical research.

  • Scenario design.

  • Mission design and scripting in Unreal.

  • Dialog and story.

  • Testing.

Uppercut Games

Senior Designer

May 2019 - December 2020

  • Developed content for the game Submerged: Hidden Depths for Google's Stadia platform.

  • Contributed to the design of player-facing systems.

  • Designed and constructed levels using Unreal 4 and Blueprints.

  • Advised on and contributed to the narrative of the game.

  • Maintained a task and testing database.

Bunnings

Team Member - Special Orders (G3)

February 2017 - March 2019

Belconnen Warehouse

  • Took customer orders and placed orders with suppliers.

  • Tracked and updated orders.

  • Dealt with customers both face-to-face, over the phone and via email.

  • Resolved order delays.

  • Liaised with suppliers.

  • Organised inter-outlet transfers of stock.

  • Researched and identified unusual and hard-to-find spare parts.

  • Organised and tracked inventory.

  • Mentored staff in advanced PC operations and training.

Academy of Interactive Entertainment

Game Design Teacher

February 2015 - March 2017

Canberra Campus

  • Delivered curriculum material face-to-face to students.

  • Re-wrote and supplemented course material to reflect best practice and industry realities.

  • Evaluated student work to expected standard.

  • Worked closely with problematic students to ensure their success.

  • Acted as guide and mentor to student projects.

  • Acted as an Industry Panel member to evaluate pitch ideas from second year students.

 

2K Australia

Senior Designer

September 2009 - February 2015

  • Designed game systems

  • Designed scenarios and missions

  • Designed levels and implemented scripting, both multiplayer and single player

  • Wrote story, script and dialogue

  • Managed and implemented script and dialogue

  • Researched game engines and wrote reports

Team Bondi

Senior Designer

February 2007 - September 2007

  • Designed and scripted game environments and missions

  • Researched period and historic materials

  • Developed and mentored staff

Qantm College

Lecturer in Game Design

July 2007 - October 2009

Sydney Campus

  • Presented course material to students

  • Marked course work and advised students on ways to improve their skills

  • Updated course material to reflect current trends in the games industry.

Perception

Designer

October 2005 - January 2006

  • Worked on the cancelled Stargate SG1: The Alliance game.

  • Researched cinematography techniques and styles used in the Stargate SG-1 show to inform the creation of cut scenes.

  • Created level geometry and scripting in Unreal.

Irrational Games Australia

Designer

January 2003 - January 2005

  • Designed single and multiplayer levels and scripting in Unreal.

  • Managed interactions with the Tribes fan community, including taking questions and logging bugs.

  • Researched and wrote proposal documents

  • Tested games; logged,corrected and followed up issues

  • Managed dialogue and sound effects

Education

Macquarie University

  • Bachelor of Media, Communication and Media Studies · (1999 - 2002)

Erindale College, ACT

  • Year 12 Certificate · (1987 - 1988)

Canberra Institute of Technology

  • Certificate IV in Training and Assessment (2015)