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Bioshock Infinite

My Role: Level Design and Scripting

Studio: 2K Australia and Irrational Games Boston

Released: 2013

Platform: PC, XBOX360, PS4

Publisher: 2K Games

 

The sky’s the limit.

This was an incredible project to be part of. The scope was enormous and I was part of the largest team I have ever worked with. I spent a length of time away from my family in Boston at Irrational Games, as did many of my Australian workmates, but the quality is right there on the screen.

I primarily worked on mid to late sections of the game, especially setting up level geometry, scripting enemy sequences and installing skylines. I also worked on some of the dynamic barge fights, using a brilliant system the programmers came up with to allow much more movement of large objects through the space than the engine was normally capable of handling.

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