Bioshock Infinite
My Role: Level Design and Scripting
Studio: 2K Australia and Irrational Games Boston
Released: 2013
Platform: PC, XBOX360, PS4
Publisher: 2K Games
The sky’s the limit.
This was an incredible project to be part of. The scope was enormous and I was part of the largest team I have ever worked with. I spent a length of time away from my family in Boston at Irrational Games, as did many of my Australian workmates, but the quality is right there on the screen.
I primarily worked on mid to late sections of the game, especially setting up level geometry, scripting enemy sequences and installing skylines. I also worked on some of the dynamic barge fights, using a brilliant system the programmers came up with to allow much more movement of large objects through the space than the engine was normally capable of handling.