Borderlands: The Pre-Sequel
My Role: Narrative, Game and Level Design
Studio: 2K Australia and Gearbox Software
Released: 2015
Platform: PC, XBOX360, PS4
Publisher: 2K Games
Pow! Zing! Straight to the moon!
Making this game was a hoot. The chance to turn Elpis, Pandora’s moon, into “space Australia” was too good to miss. Showing the mental decline of Handsome Jack to the man he became in Borderlands 2 was also a lot of fun. Veering between slapstick and dark comedy in a no atmosphere environment.
I wrote a lot of the main story and side quest missions, creating crazy characters and strange situations. And dialogue - so much dialogue. Keeping the tone of the original Borderlands games - for example, the mission and item descriptions - was key to making this feel like a genuine Borderlands experience.
I was very lucky to work with the geniuses of Maurice Suckling and Marek Walton.