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Borderlands: The Pre-Sequel

My Role: Narrative, Game and Level Design

Studio: 2K Australia and Gearbox Software

Released: 2015

Platform: PC, XBOX360, PS4

Publisher: 2K Games

Pow! Zing! Straight to the moon!

Making this game was a hoot. The chance to turn Elpis, Pandora’s moon, into “space Australia” was too good to miss. Showing the mental decline of Handsome Jack to the man he became in Borderlands 2 was also a lot of fun. Veering between slapstick and dark comedy in a no atmosphere environment.

I wrote a lot of the main story and side quest missions, creating crazy characters and strange situations. And dialogue - so much dialogue. Keeping the tone of the original Borderlands games - for example, the mission and item descriptions - was key to making this feel like a genuine Borderlands experience.

I was very lucky to work with the geniuses of Maurice Suckling and Marek Walton.

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